
Other classes are expected to either brute force their way through (but you lose some of your experience and gold every time you die starting from nightmare and increasing substantially in Hell) or buy and maintain a teleport staff so that you can also opt out of these encounters like a sorc can. Which is easy on Sorc because you have Teleport so you can opt out of any random encounter you want. So when you’re trying to get from A to B, it becomes about running away from any encounter that is immune to your damage. Given the nature of scaling in the game, most builds encourage you to stick to maxing out one skill and maybe a backup skill, but most of the time your backup skills damage will be way behind your main. Once you hit Hell, every single enemy in the game has at least one elemental immunity. Then I rolled literally anything else and the game is still amazing until you reach Hell difficulty. It was great and I loved it…as a sorceress. We’d play until 5 in morning even on my school nights. I met my 25 yo brother when I was 14 and that was how we got to know each other and bonded. It’s a bit telling that every single pro D2 response has a layer of hostility and has to talk about casuals and handholding, etc.

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